LIREC - LIving with Robots and InteractivE Companions

LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, learning, etc.), embody this theory in robust and innovative technology and experimentally verify both the theory and technology in real social environments. Whether as robots, social toys or graphical and mobile synthetic characters, interactive and sociable technology is advancing rapidly. However, the social, psychological and cognitive foundations and consequences of such technological artefacts entering our daily lives - at work, or in the home - are less well understood.

Submitted by nik on April 27, 2008 - 14:01.

Wroclaw: a cradle of intelligent robots.

Krzysztof Tchon was interviewed about LIREC for a Polish radio station.

http://www.radioram.pl/articles/view/6264/wroclaw-kolebka-inteligentnych...

Submitted by nik on April 27, 2008 - 13:49.

References

References and reading material to provide some background to the research. A more detailed Bibliography is also available.

Submitted by nik on April 15, 2008 - 12:00.

LIREC Press Release 13-Apr-2008

Submitted by nik on April 14, 2008 - 17:50.

QRIO

"Our work suggests that touch integrated on the time-scale of a few minutes is a surprisingly effective index of social connectedness," Tanaka says. "Something akin to this index may be used by the human brain to evaluate its own sense of social well-being." He adds that social robots like QRIO could greatly enrich classrooms and assist teachers in early learning programs.

http://www.sciam.com/article.cfm?id=could-robots-become-your

Submitted by nik on April 11, 2008 - 10:17.

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Submitted by nik on April 10, 2008 - 11:21.

The Project

LIREC

Living with Robots and Interactive Companions.

The challenge: building long-term relationships with artificial companions

How do we create a new computer technology that supports long-term relationships between humans and synthetic companions? To date, artificial companions have had limited abilities to support long-term, meaningful social interactions with users in real social settings.

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