Found 10 results
Filters: Author is A. Pereira [Clear All Filters]
Automatic Analysis of Affective Postures and Body Motion to Detect Engagement with a Game Companion. ACM/IEEE International Conference on Human-Robot Interaction.. 2011.
Affect Recognition for Interactive Companions: Challenges and Design in Real World Scenarios. Journal on Multimodal User Interfaces, Springer. 3(1-2):89-98.. 2010.
Designing a Game Companion for Long-Term Social Interaction. Proceedings of the International Workshop on Affect-Aware Virtual Agents and Social Robots (AFFINE'09), ICMI-MLMI'09.. 2009.
Detecting User Engagement with a Robot Companion Using Task and Social Interaction-based Features. ACM International Conference on Multimodal Interfaces.. 2009.
Towards and Empathic Chess Companion. Workshop on Empathic Agents, AAMAS'09.. 2009.
iCat: an Affective Game Buddy Based on Anticipatory Mechanisms. Proceedings of 7th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008).. 2008.
Social Presence in Long-Term Human-Computer Relationships. Fourth International Workshop on Human-Computer Conversation.. 2008.
Are emotional robots more fun to play with? Robot and Human Interactive Communication, 2008. RO-MAN 2008. The 17th IEEE International Symposium on. :77-82.. 2008.
Designing a pervasive chess game. Conference Proceedings of Digital Games 2008.. 2008.
iCat, the chess player: the influence of embodiment in the enjoyment of a game. Proceedings of 7th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008).. 2008.