Found 9 results
Filters: Keyword is affect recognition [Clear All Filters]
Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings. Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction. :367–374.. 2012.
Automatic Analysis of Affective Postures and Body Motion to Detect Engagement with a Game Companion. ACM/IEEE International Conference on Human-Robot Interaction.. 2011.
Affect Recognition for Interactive Companions: Challenges and Design in Real World Scenarios. Journal on Multimodal User Interfaces, Springer. 3(1-2):89-98.. 2010.
Closing the Loop: from Affect Recognition to Empathic Interaction. Proceedings of the 3rd International Workshop on Affect Interaction in Natural Environments (AFFINE'10), ACM Multimedia 2010.. 2010.
Inter-ACT: An Affective and Contextually Rich Multimodal Video Corpus for Studying Interaction with Robots. ACM International Conference on Multimedia.. 2010.
Socially Perceptive Robots: Challenges and Concerns. Interaction Studies. 11(2). 2010.
Designing a Game Companion for Long-Term Social Interaction. Proceedings of the International Workshop on Affect-Aware Virtual Agents and Social Robots (AFFINE'09), ICMI-MLMI'09.. 2009.
Detecting User Engagement with a Robot Companion Using Task and Social Interaction-based Features. ACM International Conference on Multimodal Interfaces.. 2009.
Affect recognition for interactive companions. Workshop on Affective Interaction in Natural Environments (AFFINE), International Conference on Multimodal Interfaces (ICMI'08).. 2008.